Axiom Verge Map[]
The Map in Axiom Verge is a tile-based view of the explorable areas of Sudra. It is accessible through the game's start menu and fills in gradually as the player explores each tile of each room.
The map is divided into sections, one for each area (Eribu, Absu, Zi, etc.) and color-coded to help distinguish unique rooms. Doors are shown as a white dividing border between rooms, and transitions between areas are shown with a white block arrow.
When viewing areas on the map there are icons in the upper-right (under the inventory tab) to tell you your progress in the selected area. A purple dot means the entire map has been revealed in that area. A yellow dot means you've found all the items in that area.
Color-Coding[]
Note that this table refers to the in-game map colors. Other maps in the section below and found around the web may utilize differing color schemes.
Color | Meaning |
---|---|
Pink | Normal Room |
Light Blue | Save Room |
Dark Blue | Rusalki Room |
Red | Boss Room |
Composite Maps[]
SirTapTap[1] has done an excellent job of creating composite maps of the entire game. Please see below for links to his maps, which come in 3 varieties depending on the level of spoilers you want.
- All rooms, no items
- All rooms, all items shown with white dots
- Full map, all items marked with descriptive icons
Axiom Verge 2[]
Like the first game, the map in Axiom Verge 2 is color coded by section, however, not as drastically. The color coding is only on the border of the areas, and the map has more topographical elements, rather than being completely colored. Doors are not shown as white lines, but rather a lack of a thick border, showing the player's ability to go through. There are also no color differences for save points and character interactions, but breach entrances and savepoints are shown as items on the map.
Composite Maps[]
Reddit user rkNoltem has put together itemless versions of the maps in Axiom Verge 2. Please see the reference for the maps.[2]