The main sequence in a game is the normal (most natural) sequence in which required items are acquired, bosses are fought, characters are met, and major events happen. Everything listed here is required to complete the game, anything else is considered optional.
A "branch" occurs when the main sequence offers multiple equally natural choices. (Players must complete all branches, but can do so in the order they want.) Axiom Verge 1 has no such branches. It is unverified if Axiom Verge 2 does.
A sequence break occurs when a player do things in an order that differs from the main sequence. Minor breaks are indicated here for convenience.
Axiom Verge[]
- Axiom Disruptor
- Nova
- Xedur
- Laser Drill
- Elsenova
- Kilver
- Telal
- Address Disruptor 1
- (Jump of No Return)
- Field Disruptor
- Uruku
- Power Filter
- Modified Lab Coat
- Remote Drone
- Address Disruptor 2
The following can be skipped with a trick called the Grapple Skip:
- Gir-Tab
- Katrahaska
- Repair Drones
- Grapple
- (Hallucination Sequence)
- Vision
- Ophelia
- Daraga
- Trenchcoat
The following can be skipped with a trick called the Bomb Skip:
- Aborted Clone
- (Elsenova Kills Trace)
- Rusalki Bodies
- Address Bomb
- Ukhu
- Drone Teleport
- Sudran Key
- Red Coat
- Sentinel
- Xedur Hul (avoid or kill)
- Athetos
Axiom Verge 2[]
- Ice Axe
- (Antartica's Ansible)
- Amashilama
- Gishru
- Sheshkala
- ???
- Possessed Indra
- ???
- Amashilama's Siuna