The Arms are special beings in Axiom Verge 2, who are used to give Indra special abilities during her missions. They are made of dust-like nanomachines, stored in urns and assigned to a specific Wielder. Breaking these urns will assign them to Indra, letting her use their abilities.
Story[]
The Arms are powerful beings, described by Amashilama as an intelligent collection of machines, designed by the Lamassu and created to assist it during the war against the Udug.[1] The first Arms were created from primitive machines, according to Ninhursag, before they learned to put a human mind into an Arm. As a result, the first completely artificial Arms are unable to speak to Indra and make up the majority of Arms found in-game. Towards the end of the Udug War, it was hypothesized that children would make better Arms, which resulted in the creation of arms such as Damu.[2][3]
List of Known Arms[]
- Amashilama - Transformation: changes Indra's physical form and can shapeshift her own form to create weapons
- Sheshkala - Improved climbing ability: allows Indra to hang onto ledges.
- Ninhursag - Allows for wall climbing [drains stamina]
- Damu - Spawns a drone Indra controls directly with her mind
- Rah - Charged melee attacks
- Liru - Enhances underwater movement to normal levels
- Dun - Teleport between save points
- Mushhus - Generates a field that allows for direct hacking of enemies and objects
- Tilhar - Turns Indra into a cloud of nanites that can float freely through the environment; costs 1 nano point per frame after use
- Anuman - Shapeshifting: allows Indra to change forms between a humanoid state and a drone
- Usan Rah - Charged drone attacks
- Eskiri - Drone hook
- Zal Tu - Natural slingshot attack
- Imdug Bir - Slingshot charge attack [destroys blocks and damages enemies]
- Barash - Drone hover
- Gud An-Na - Causes Indra's body to explode and then reform, dealing damage and affecting the environment; costs 100 Nanopoints per use
- Ki'Inimak - Reveals the Breach in Kiengir, making hidden entrances visible
- Halam - Allows Indra to exit the Breach at will
Gallery[]
References[]
- ↑ "This place was devoted to the Lamassu's teachings. It gave us the knowledge needed to build the Arms." Amashilama, Cutscene 0038
- ↑ "At the end of the war, they thought maybe kids would make better Arms..." Damu, Cutscene 0019
- ↑ "A young mind nimble enough to harness powers beyond the Udug themselves - this could surely turn the tides of war." Note: Plague of Thoughts
All items (20)