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The Arms are special beings in Axiom Verge 2, who are used to give Indra special abilities during her missions. They are made of dust-like nanomachines, stored in urns and assigned to a specific Wielder. Breaking these urns will assign them to Indra, letting her use their abilities.

Story[]

The Arms are powerful beings, described by Amashilama as an intelligent collection of machines, designed by the Lamassu and created to assist it during the war against the Udug.[1] The first Arms were created from primitive machines, according to Ninhursag, before they learned to put a human mind into an Arm. As a result, the first completely artificial Arms are unable to speak to Indra and make up the majority of Arms found in-game. Towards the end of the Udug War, it was hypothesized that children would make better Arms, which resulted in the creation of arms such as Damu.[2][3]

List of Known Arms[]

  • Amashilama Amashilama - Transformation: changes Indra's physical form and can shapeshift her own form to create weapons
  • Sheshkala Sheshkala - Improved climbing ability: allows Indra to hang onto ledges.
  • Ninhursag Ninhursag - Allows for wall climbing [drains stamina]
  • Damu Damu - Spawns a drone Indra controls directly with her mind
  • Rah Rah - Charged melee attacks
  • Liru Liru - Enhances underwater movement to normal levels
  • Dun Dun - Teleport between save points
  • Mushhus Mushhus - Generates a field that allows for direct hacking of enemies and objects
  • Tilhar Tilhar - Turns Indra into a cloud of nanites that can float freely through the environment; costs 1 nano point per frame after use
  • Anuman Anuman - Shapeshifting: allows Indra to change forms between a humanoid state and a drone
  • Usan Rah Usan Rah - Charged drone attacks
  • Eskiri Eskiri - Drone hook
  • Zal Tu Zal Tu - Natural slingshot attack
  • Imdug Bir Imdug Bir - Slingshot charge attack [destroys blocks and damages enemies]
  • Barash Barash - Drone hover
  • Gud An-Na Gud An-Na - Causes Indra's body to explode and then reform, dealing damage and affecting the environment; costs 100 Nanopoints per use
  • Ki'Inimak Ki'Inimak - Reveals the Breach in Kiengir, making hidden entrances visible
  • Halam Halam - Allows Indra to exit the Breach at will

Gallery[]

References[]

  1. "This place was devoted to the Lamassu's teachings. It gave us the knowledge needed to build the Arms." Amashilama, Cutscene 0038
  2. "At the end of the war, they thought maybe kids would make better Arms..." Damu, Cutscene 0019
  3. "A young mind nimble enough to harness powers beyond the Udug themselves - this could surely turn the tides of war." Note: Plague of Thoughts

All items (20)

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