Looking at the rest of the wiki, (ie: Rusalki, Notes, Bestiary) it seems like it'd be efficient to have Arms as a category page like those I listed. What are your thoughts on this?
What's on your mind?
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It's going to be a slow process, especially with how my schedule is packed, but I'm getting started on the AV2 portion of the bestiary ^^
Let me know if there's certain categories we should change, things we should include, etc
Just Updated
Wow, I only saw this today. Even the glimses of his notes would've made this wiki so much more complete. Also, I really think Dan is really cool. I heard Tom talk about him, but these two are so amazing!
Also, I never knew the full story of what happened with Tom's son. I just saw bits of tweets etc. Damn.
I'm mostly asking to see if we should have all of them in one bestiary, or if we should keep AV1 and AV2 separate. And should we keep the original AV2 names or change them like people did for AV1? I'd oppose changing them, but i want to hear other opinions.
Spoilers obviously..
To save time by avoiding the need to transcribe the games messages and notes into this wiki by hand, I've extracted all the english text in csv format.
Files can be downloaded then loaded into this online vewer.
https://limonte.github.io/csv-viewer-online/
This probably has all the secrets listed in some way or another. I avoided looking through them.
The dialog xml lists which character is speaking for each dialog identifier.
I know in AV1, you have the passcode tool and can view cutscenes, so we have the Cutscene page for those, but what about AV2? Should we just record all dialogue for a character? I'll gladly do that, but I just want to know what plans should be regarding it.
I missed some important dialog after a boss fight, and decided to see if I could extract the data and read it. Turns out ildasm can extract the file OuterBeyond.EmbeddedContent.Content.zip just like it did with the original Axiom Verge. I'm not going to do anything with it until I beat the game so I don't spoil it for myself, but I figured I oughta let you guys know that the data's not encrypted. I will probably be adding content to this wiki as I did before...
Hey Axiom Verge Wiki! I'm Emptylord, and I’m part of a new team over at Fandom who are tasked with supporting communities, such as yours. Lucky you, you’ve been designated me! If you have any questions relating to your wiki—whether it's code-related, policy related, or otherwise—I'm your first point of contact, and your own personal liaison to full-time Fandom Staff.
Big fan of the game - my brother downloaded it from steam about 2 months ago and he and I have been hooked since then. I was listening to the Retronauts Podcast wherein Jeremy Parish from that site interviewed Dan Adleman and Tom Happ about the game. He said something VERY interesting that I haven't seen anywhere online.
During the interview - specifically at 65:13, Tom Happ says:
The final boss you come to in the game was originally a different shape, but I realized in this end battle I wanted to be able to have Athetos and Elesonva both in the scene. So this boss I had designed, which was sort of like at the end of an underground corridor, wouldn't fit that at all, so I ended up just not using that design, period. But you can still see… there’s actually a way to glitch it so you can find that boss. And he… I think he’s somewhere near where the actual Athetos end boss is in the game.
Has anyone found this? Does he mean using the Address Disruptor or bombs? I think it seems more likely there’s a code to put into the tool that will open this up. I assume this would be somewhere in Mar Uru.
I've noticed a few visitors leaving traces of other languages, which tells me the community is international. This is great! =) But it would be confusing to mix multiple languages on every page.
It looks like Fandom (wikia) has at least some kind of system set up to maintain translated versions of the Wiki. For example, the Guild Wars Wiki has a French version... http://fr.guildwars.wikia.com/wiki/Guild_Wars_Wikia
I found this info at Community Central...
http://community.wikia.com/wiki/Help:Interlanguage_link
It looks like we need to make a request to link to either a new or existing parallel wiki in another language, and then those who speak that language can work on it and translate it.
So...
1) Is there any interest in this effort?
2) Is there anyone willing to take up this effort to help get translated versions started?
So my niece and I are playing Super Meat Boy, mostly just to watch the final replays. Then I'm watching all those drones being spawned in Kur and the idea hits me. The coolest thing would be a super-hard optional boss battle that depends on you having found and activated hidden repair drones throughout the regular game. You can summon them at any time in the game, and if they die, you can go back to where that one was and re-hatch it. So the thing is normally they don't really hurt bosses much but you need nearly all of them to actually do enough damage to this boss. If you have all of them hatched ready to summon for this one battle, each one can distract the boss slightly, enough for you to get a hit in, but it's still really hard. Having activated them all, the battle looks like one of those Super Meat Boy replays with swarms of them crawling over the boss and getting popped and crushed so you can kill it.
Just some stuff I found in the files:
__________
Acquiring the drill. NOTE: These are automatically played if they exist.
TraceNeutral:
"Another disk; must be the drill that disembodied voice was telling me to find. Where did she go?"
"HEY, MYSTERY LADY! I FOUND THE DRILL!"
- pause*
"No response. Maybe she can only hear me in certain rooms?"
___________
After filter dialog "Athetos is PatternMind - powerful manipulator."
Note to self: The upgrades Trace finds should be programs made for Watchers by the Primordials. Mayber Athetos made some as well, but not all.
___________
After Halucinatory Conversation 1 ends with "Crap, I'd better get moving."
HallucinatoryHead2:
"There he is! That's the guy!"
HallucinatoryHead3:
"He's not in such good shape.."
HallucinatoryHead2:
"I heard he still thinks he's human."
TraceSick:
"Guys, I'm standing right here. Got something to say?"
- pause*
"Didn't think so!"
___________
The comment before trace meets Elsenova with her serpent body:
Trace is about to enter Shaol's hideout.
___
Neat stuff; The weapons are discs to load into the gun with different programs?
Shaol? That was maybe going to be Athetos's name?
Primordial? That's what the font for untranslated notes is called. Primordial code & Primordial script.
Some other people have found these and had some interesting conversations reguarding the details of the game's story:
https://www.reddit.com/r/axiomverge/comments/3kg1he/spoilers_theory_thoughts_on_visionhallucination/
https://www.reddit.com/r/axiomverge/comments/3bbwmy/question_for_those_that_know_the_lore/
I knew Tom would leak some. This and another will be in HQ on the LP soundtrack being released:
https://pbs.twimg.com/media/CURH86lVAAAomeJ.jpg:large
Turns out those Cyberdog/FlynnStone's are actually insects; The Mothmite/Mogras are fluffy (I thought they might be scaly); The Green & Meganta Rollers/Rugg (or is that a Snailborg?) are snails with Megaman helmets instead of shells; The Banshee/Cortant are baby Rusalki (I already knew they were like Castlevania's Medusa Heads, but the picture clearly has them mechanical, and totally looks like a Rusalki with the serpent body) and the Carnivorous Silk Bug/Spidler was gonna have a wiggly body and 2 arms.
I tried a few things to figure out more about the game's internal mechanics. I found that there's a .zip file with a lot of game data in it. I made a memory dump and used data scalpel tools to get some damaged parts of the zip file. I found some great stuff, but some of the extracted files were corrupted. Searching for how to get it fully, I came across this:
https://forum.speeddemosarchive.com/post/axiom_verge_184.html#axiom_verge_184
Very cool! I'm currently installing visual studio to get the zip file completely. This will definitely come in handy making the locations and areas pages more robust. I think I have a list of the enemies necessary for the hacker trophy as well. I also have from ingame data textual descriptions and prerequisites for all upgrades, powerups and weapons.
Has anyone, or could anyone list each item's first possible access and requirements?
The main thing I saw when my brother was playing through was the cliff in Zi that blocks access to the previous areas. It'd be great to know how to get everything before jumping the cliff, and which items in each area require which upgrades to access.
On the wiki pages, the hidden items should be spoiler-tagged out with links to the prerequisites or locations if obscured by landscape or require enemy corruption.
So, when looking up Beamlet on Google, I found out about the Z-Machine and it's brothers located in New Mexico at the Sandia National Laboratories. These are massive multi-Kiliwatt Lasers/Mazers. Used for weapons research and available for scientists to test out their theories on energy in the terrawatt scale. They're used to create enviroments and conditions that normally could not exist on earth. They are able to split and combine atoms, create plasma (like in the center of the sun), and other conditions (focussed microwaves and radiations that would otherwise be impossible). They are instrumental in atomic weapons research (why there were built initially) to test what would happen should one go off in controlled experiments.
Some of the pictures on Google Image Search look very-much like the into cinematics:
https://www.google.ca/search?q=z-machine&tbm=isch - Those performance robots are really cool looking too!
https://en.wikipedia.org/wiki/Z_Pulsed_Power_Facility
http://www.sandia.gov/z-machine/
I spent a bit of time reading stuff about the devices and it's incredible. It made a lot of buzz when it was featured in Wired Magazine slightly before this game was first being created. It's likely at the very least a source of inspiration, and probably the facility that the accident Trace had happened.
Picking names for the game's enemies is a somewhat difficult task. A good name should be something that triggers instant recognition of the creature for any player. I'm curious if you guys can guess what creatures are in the list below, just by the names I have chosen. NOTE: This is not a complete list!
In no particular order:
- Armadillo
- Scissor-Beak (red, blue, green)
- Hanging Trapjaw
- Sudran Squid
- Spider Imp
- Sea Sponge (gold and green)
- Urchin
- Mothmite (Baby and Adult)
- Greenworm (Baby and Adult)
- Jellyfish
- Snail Shell
- Cuttlefish (two kinds)
- Ghoul
- Doughnut (pink and purple) - reccognizable, but terrible name
- Aztec U.F.O.
Please feel free to guess and/or make comments and suggestions.
So, I just had kind of a weird/cool thing happen during my Hard playthrough and I thought I'd share. When I jumped up into the final boss room, Athetos didn't even talk to me. That asshole just sent the floating eye drones right at me! I was like...what? Where's the cutscene. So, I go through the fight like normal and the third time I break the power core for the Breach Attractor, suddenly CUTSCENE!
For a minute, I thought I was going to have to redo the whole fight lol. I took a screencap for proof. You can see one of the eye drones (I guess some people are calling them "death orbs"*?) that I glitched just below the text box.
- Edit: Now that I'm thinking, I'm tempted to call them "Beholders", after this enemy from D&D and other Fantasy RPG games.
I'm wondering if it would be helpful to post transcripts of all the game's cutscenes, similar to what we did with the Notes? Or, is it enough that you can quickly reference them using the Passcode Tool?
We could just make a list of which cutscene is which. Such as: CUTSCE-NE0030: "I've had it. I can't do this anymore". Trace admits he knows he is Athetos after finding the aborted clones.
Any thoughts on this?