when playing on hard mode (on the nintendo switch) i seem to only get the easy mode secret rooms. anyone know why i cant get hard mode secret rooms? is it a console thing or something? anything helps thanks
What's on your mind?
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Hey I’m trying to 100% the game and realized I missed a power node fragment in mar uru after you glitch the t type sentry to get through the 4 pink laser door things. Every time I return to that room the t type sentry is not there so I have no way to re-open them. I’ve tried leaving the area and coming back. Closed the game software completely and reloaded. Is there a wait time for it to come back or am I screwed? I REALLY don’t want to start the game over completely but I will if that’s what it takes... any help here would be greatly appreciated.
Some ocean/water theme is conspicuously recurring.
1) The Kuliltu says "kuliltu battled in the sea above",
and "leaving them to spill upon the plains" could mean "fell" as well as "washed ashore".
2) The Breach speaks of "ocean" and "currents", yet one needs an "elevator" to get there.
(by the way the final boss battle is there)
3) Anonymous Quote says "the sky ocean was torn asunder" and "reparation of the sea and the stars".
So... is there really an ocean up there ?
Some upper levels do show things hanging from way above in the background.
Or is the apparent oxymoron just a name for upper atmosphere or outer space ?
Sentient aquatic people would do that, speaking of which...
4) There is a fair amount of shore. (mainly in Indi)
5) The background of pre-boss rooms looks like a humanoid starfish to me :
6) The Rusalki/Kuliltu seem to have aquatic bodies.
(Squid, lobster and serpent in the hangar background, fin-like motion for the few others)
And they could well have been made by way past Sudrans.
Were Sudran aquatic people ? (at least in a distant past)
But the bones and ghouls look rather human...
Am I missing something ?
Or was this just some artistic wandering stitched together at the expense of consistency ?
Big fan of the game - my brother downloaded it from steam about 2 months ago and he and I have been hooked since then. I was listening to the Retronauts Podcast wherein Jeremy Parish from that site interviewed Dan Adleman and Tom Happ about the game. He said something VERY interesting that I haven't seen anywhere online.
During the interview - specifically at 65:13, Tom Happ says:
The final boss you come to in the game was originally a different shape, but I realized in this end battle I wanted to be able to have Athetos and Elesonva both in the scene. So this boss I had designed, which was sort of like at the end of an underground corridor, wouldn't fit that at all, so I ended up just not using that design, period. But you can still see… there’s actually a way to glitch it so you can find that boss. And he… I think he’s somewhere near where the actual Athetos end boss is in the game.
Has anyone found this? Does he mean using the Address Disruptor or bombs? I think it seems more likely there’s a code to put into the tool that will open this up. I assume this would be somewhere in Mar Uru.
I've noticed a few visitors leaving traces of other languages, which tells me the community is international. This is great! =) But it would be confusing to mix multiple languages on every page.
It looks like Fandom (wikia) has at least some kind of system set up to maintain translated versions of the Wiki. For example, the Guild Wars Wiki has a French version... http://fr.guildwars.wikia.com/wiki/Guild_Wars_Wikia
I found this info at Community Central...
It looks like we need to make a request to link to either a new or existing parallel wiki in another language, and then those who speak that language can work on it and translate it.
1) Is there any interest in this effort?
2) Is there anyone willing to take up this effort to help get translated versions started?
I'm pretty darn sure that references to "patternminds" in-game are another way of saying "scientist". We know trace is a scientist.
This got me thinking...
In the Anonymous Quote it says:
"And so the arms of the apocalypse were sealed, the masters of patterns castrated"
That would mean that any scientists around that time were prevented from breeding and likely exiled/shunned as well, accounting for the loss of literacy. Some of the games notes make it sound as though a group or caste of scientists were responsible for the war that ruined Sudra. The reference in the Proverb note to the "black-headed" could be another reference to scientists.
I would like to build a tree of non-sequence-breaking prerequisites to solidify and fix all the prereq. and unlock lists. I'll be playing through the game the third time myself to verify what is compiled and what is not on this wiki. I'm thinking of asking for help with this request to the speedgamers (Are there other forums that would care?) to make it official which are necessary without using sequence breaking using rebirth chambers.
The first problem I see is how to tag notes, and make their requirement included without interupting the conciseness of the pages since everyone here expected and used spoilers. I want to bluetext them behind the real requirements. I will use Itallics unless there's another option.
Next, I'd like to make the pages streamlined for speedrunners. Which required items can be gotten earlier and how. That's the biggest influx I'm seeing in forum posts lately. It has never been answered. I'm going to compile my list based on this wiki as I've now gone through the entire XML collection of ingame code official requirements (they must be from an earlier build, there are many errors I posed verbatum, and corrected but I'm sure some still remain). I have never tried sequence breaking, and I do not intend to do it yet as a I want to verify the early unlocks with the AD1 and LD. I still doubt I doccumented all the prereq's and unlocks.
As I've found out, both the programmer's notes in the XML files and the wiki are both wrong on multiple points.
I will begin doccumenting the already doccumented data here, filling in with possibly false info from the XMLs when none is present, and I'd really appreciate some help to disprove any and all falsities. Anyone have a good idea of which forum to ask for help and verification.
Hot damn! I think I'm gonna use TheDraw from dos's ascii art scene to do some awesome compiling stuff using the code tag. This wiki's formatting has been givng me a headache.
I think I can talk my friend into executing the sequence break stuff without cheat codes - he's much better than I am at surviving.
Also, I'm gonna leave out that guys "buy the game" prereq.
On our category page the first sentence says they were created to guard Sudra, but the Note "The Kuliltu" written by someone close to one of the ancient high priestess of the Sudra says they just basically 'showed up' several generations ago (140-300 years before based on Goggle's estimimate of a generation in human years). Because they were biomechanical and the Sudrans had already forgotten that their ancestors had created the sentry robots and other technology, the rusalki were accepted and welcomed. By the note's conotation, the writer feels that they should not be trusted. This is the only reference I can find to thri origina. In this case their actual origins are in question...
The category page needs to be revised.
So my niece and I are playing Super Meat Boy, mostly just to watch the final replays. Then I'm watching all those drones being spawned in Kur and the idea hits me. The coolest thing would be a super-hard optional boss battle that depends on you having found and activated hidden repair drones throughout the regular game. You can summon them at any time in the game, and if they die, you can go back to where that one was and re-hatch it. So the thing is normally they don't really hurt bosses much but you need nearly all of them to actually do enough damage to this boss. If you have all of them hatched ready to summon for this one battle, each one can distract the boss slightly, enough for you to get a hit in, but it's still really hard. Having activated them all, the battle looks like one of those Super Meat Boy replays with swarms of them crawling over the boss and getting popped and crushed so you can kill it.
after receipt of Climbers, - thus probably sometime after level 7, I've noticed that the drone does not work anymore! Pressing "S", nothing happens! I think this is no solution! Is this a bug? I went to all areas again - no change.
Sorry - my English is poor, - and comes from google :).
Hey people. I got the passcode tool early, before I fixed Veruska. Now she's asking me to get it, and since I already have it....yeah. Any suggestions?
Just gonna paste a link, there's some good ponts there.
Just some stuff I found in the files:
Acquiring the drill. NOTE: These are automatically played if they exist.
"Another disk; must be the drill that disembodied voice was telling me to find. Where did she go?"
"HEY, MYSTERY LADY! I FOUND THE DRILL!"
"No response. Maybe she can only hear me in certain rooms?"
After filter dialog "Athetos is PatternMind - powerful manipulator."
Note to self: The upgrades Trace finds should be programs made for Watchers by the Primordials. Mayber Athetos made some as well, but not all.
After Halucinatory Conversation 1 ends with "Crap, I'd better get moving."
"There he is! That's the guy!"
"He's not in such good shape.."
"I heard he still thinks he's human."
"Guys, I'm standing right here. Got something to say?"
"Didn't think so!"
The comment before trace meets Elsenova with her serpent body:
Trace is about to enter Shaol's hideout.
Neat stuff; The weapons are discs to load into the gun with different programs?
Shaol? That was maybe going to be Athetos's name?
Primordial? That's what the font for untranslated notes is called. Primordial code & Primordial script.
Some other people have found these and had some interesting conversations reguarding the details of the game's story:
I knew Tom would leak some. This and another will be in HQ on the LP soundtrack being released:
Turns out those Cyberdog/FlynnStone's are actually insects; The Mothmite/Mogras are fluffy (I thought they might be scaly); The Green & Meganta Rollers/Rugg (or is that a Snailborg?) are snails with Megaman helmets instead of shells; The Banshee/Cortant are baby Rusalki (I already knew they were like Castlevania's Medusa Heads, but the picture clearly has them mechanical, and totally looks like a Rusalki with the serpent body) and the Carnivorous Silk Bug/Spidler was gonna have a wiggly body and 2 arms.
I tried a few things to figure out more about the game's internal mechanics. I found that there's a .zip file with a lot of game data in it. I made a memory dump and used data scalpel tools to get some damaged parts of the zip file. I found some great stuff, but some of the extracted files were corrupted. Searching for how to get it fully, I came across this:
Very cool! I'm currently installing visual studio to get the zip file completely. This will definitely come in handy making the locations and areas pages more robust. I think I have a list of the enemies necessary for the hacker trophy as well. I also have from ingame data textual descriptions and prerequisites for all upgrades, powerups and weapons.