Just wondering.
What's on your mind?
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As I'm sure we know, the AV2 enemy sprite files are .xnb files, but the encoding for AV2 is different than AV1. I have a patch that someone else has said works, but it has several errors and I need someone to look it over.
I can't read JavaScript and tried to do what I can. If someone can proofread this, I can send the files. If this patch works, we'd be able to not only identify AV2 enemies, but also have sprites to show them as.
Just Updated
hi :) i noticed that a lot of people have been looking up pages like "weapons", which are category pages and thus don't show up in search results. to make the wiki easy to navigate for everyone, i'm going to remove the redirect so the non-category page has all the information and tables and has a link to the category page. if anyone has any feedback, please let me know :)
So I know the enemies in the 'real' world have names, but there aren't formal names for the enemies in the Breach (with the exception of the Udug)
What method should we go about with giving the Breach enemies names? I personally can't link the enemies to their filenames since I can't crack the xnb files, but if someone else can, that'd be a great help.
Regardless, if no one else is really active to do this, I may just do it myself.
I recently rewatched some cutscenes from AV1 and realized something interesting. Didn't see it discussed much online so I thought I would say something.
The scientific papers from Trace's Theory of Everything (in the cutscene after he faints from the pathogen) show examples of cellular automata, which are basically a grid of cells that form complex patterns and behaviors from a simple set of rules. These patterns emerge despite the rules not telling them to. This idea is called emergence.
This one here is from John Conway's Game of Life. On the left is from the game and on the right is from Wikipedia. You see they are the same.
Other variations include this hexagonal pattern. Again, the game is on the left.
A pyramid pattern can be seen before the shot fades. This appears to be the Rule 30 cellular automaton.
It seems Trace's Theory of Everything is related to emergence. The laws of physics tell particles how to interact, but it doesn't tell them to create complexities such as galaxies, planets, or life itself. Could it be that the thing which makes someone a Pattern Mind is the understanding of emergence as the foundation of reality and understanding a simple set of rules means you can manipulate or even break them?
Other Interesting things-
The black and red patterns moving in the background of this cutscene are very similar to the Game of Life.
Evolution is one of the best examples of emergence. In AV2, Drushka, who believes the purpose of life is evolution, is hanging out in a place called The Emergence.
Also, this interview snip it with Tom
Looking at the rest of the wiki, (ie: Rusalki, Notes, Bestiary) it seems like it'd be efficient to have Arms as a category page like those I listed. What are your thoughts on this?
It's going to be a slow process, especially with how my schedule is packed, but I'm getting started on the AV2 portion of the bestiary ^^
Let me know if there's certain categories we should change, things we should include, etc
Wow, I only saw this today. Even the glimses of his notes would've made this wiki so much more complete. Also, I really think Dan is really cool. I heard Tom talk about him, but these two are so amazing!
Also, I never knew the full story of what happened with Tom's son. I just saw bits of tweets etc. Damn.
I'm mostly asking to see if we should have all of them in one bestiary, or if we should keep AV1 and AV2 separate. And should we keep the original AV2 names or change them like people did for AV1? I'd oppose changing them, but i want to hear other opinions.
Hey, I need walkthrough-wise help.I bought axiom verge yesterday and have been playing it more or less non stop cause it's good.but now I am currently kind of stuck and running around in loops in already visited places.
You see, i currently need to go 24,22 on the map.
I was in the water world and more or less everything currently reachable.
I saw about everything that is above these coordinates, I also got the two handed axe and that stuff.
I made it like 2 tiles above the target location but I dont know how to get in.cause from the left green area downward, there are 2 laser doors down and from the water there is one laser door but none of them can be opened from this site.
But I also havent found any other way that would lead down there anywhere. also checked out in the snow world but the only non explored place is stuff hidden behind a laser door too or unbreakable grates in the way.
So yeah, i got no idea how to get to 24,22 which is my next target.If remembering correctly last stuff I was to was the opservatory and lamassus (or whatever the statue was called).
Also wanted to follow it's advice and get rid of it, but my standard shortcut T bombs dont seem to do the trick:-(
Anyone can give me a hint where to go?
And by the way I am sorry if these sorts of questions are not wanted. but sadly epic games doesnt seem to have a game based forum (only some nerd forum for Unreal enginge stuff) and so, yeah, since this is on the creators website, it seemed like th most fitting place :-)
Thank you everyone for at least a hint.
Cause right now I am clueles hiw to proceed or even from where :-/
https://www.reddit.com/r/axiomverge/comments/p58srg/av2_password_tool/
AXIOAAOETYZA still lets you walk on water.
Spoilers obviously..
To save time by avoiding the need to transcribe the games messages and notes into this wiki by hand, I've extracted all the english text in csv format.
Files can be downloaded then loaded into this online vewer.
https://limonte.github.io/csv-viewer-online/
This probably has all the secrets listed in some way or another. I avoided looking through them.
The dialog xml lists which character is speaking for each dialog identifier.
Can't understand this code. Symbols from Primordian code
I know in AV1, you have the passcode tool and can view cutscenes, so we have the Cutscene page for those, but what about AV2? Should we just record all dialogue for a character? I'll gladly do that, but I just want to know what plans should be regarding it.
I missed some important dialog after a boss fight, and decided to see if I could extract the data and read it. Turns out ildasm can extract the file OuterBeyond.EmbeddedContent.Content.zip just like it did with the original Axiom Verge. I'm not going to do anything with it until I beat the game so I don't spoil it for myself, but I figured I oughta let you guys know that the data's not encrypted. I will probably be adding content to this wiki as I did before...
I'd checked out the story page for AV1, wanting to refresh my memory after playing through AV2. In my opinion the page could use a major overhaul. This is something I can get around to in the future, but I'm short on free time so I'll lay out what I think needs to happen here:
The story synopsis is copy-pasted from a 6 year old GameFAQs post. This whole section should be rewritten. The actual playable events of the game only take a single paragraph. In my opinion it should be written not chronologically, but in the order information is revealed to the player in the game. More specific chronological information can take up space in the timeline section. The tail end of this section, regarding the tail section, is also highly casual and delves into speculation
Regarding speculation: The "alternate story interpretations" section of this page takes up more space than the actual story synopsis. Alternate theories should be relegated to an entirely separate page, if not excised from the wiki altogether
Timeline: I don't see why the AV timeline should be on a completely separate page. This is where information hidden in notes, such as Sudra's history, can be detailed. The separate timeline page could combine the timelines of AV1 and AV2
As a separate suggestion for the timeline page, I think it would make it easier if the timelines for Earth, Sudra, and Kiengir were all kept separate.
Like I said, I plan to make all these changes at some point, but I don't have much free time on my hands for a couple weeks. I imagine the wiki will get a bump in activity from the new game, so if someone wants to implement a few of these changes or talk about them or has suggestions of their own it would be much appreciated!
when playing on hard mode (on the nintendo switch) i seem to only get the easy mode secret rooms. anyone know why i cant get hard mode secret rooms? is it a console thing or something? anything helps thanks
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