Looking at the rest of the wiki, (ie: Rusalki, Notes, Bestiary) it seems like it'd be efficient to have Arms as a category page like those I listed. What are your thoughts on this?
What's on your mind?
It's going to be a slow process, especially with how my schedule is packed, but I'm getting started on the AV2 portion of the bestiary ^^
Let me know if there's certain categories we should change, things we should include, etc
Wow, I only saw this today. Even the glimses of his notes would've made this wiki so much more complete. Also, I really think Dan is really cool. I heard Tom talk about him, but these two are so amazing!
Also, I never knew the full story of what happened with Tom's son. I just saw bits of tweets etc. Damn.
I'm mostly asking to see if we should have all of them in one bestiary, or if we should keep AV1 and AV2 separate. And should we keep the original AV2 names or change them like people did for AV1? I'd oppose changing them, but i want to hear other opinions.
Hey, I need walkthrough-wise help.I bought axiom verge yesterday and have been playing it more or less non stop cause it's good.but now I am currently kind of stuck and running around in loops in already visited places.
You see, i currently need to go 24,22 on the map.
I was in the water world and more or less everything currently reachable.
I saw about everything that is above these coordinates, I also got the two handed axe and that stuff.
I made it like 2 tiles above the target location but I dont know how to get in.cause from the left green area downward, there are 2 laser doors down and from the water there is one laser door but none of them can be opened from this site.
But I also havent found any other way that would lead down there anywhere. also checked out in the snow world but the only non explored place is stuff hidden behind a laser door too or unbreakable grates in the way.
So yeah, i got no idea how to get to 24,22 which is my next target.If remembering correctly last stuff I was to was the opservatory and lamassus (or whatever the statue was called).
Also wanted to follow it's advice and get rid of it, but my standard shortcut T bombs dont seem to do the trick:-(
Anyone can give me a hint where to go?
And by the way I am sorry if these sorts of questions are not wanted. but sadly epic games doesnt seem to have a game based forum (only some nerd forum for Unreal enginge stuff) and so, yeah, since this is on the creators website, it seemed like th most fitting place :-)
Thank you everyone for at least a hint.
Cause right now I am clueles hiw to proceed or even from where :-/
Finished the Cutscenes page last night, it's finally done!
To save time by avoiding the need to transcribe the games messages and notes into this wiki by hand, I've extracted all the english text in csv format.
Files can be downloaded then loaded into this online vewer.
This probably has all the secrets listed in some way or another. I avoided looking through them.
The dialog xml lists which character is speaking for each dialog identifier.
Can't understand this code. Symbols from Primordian code
I know in AV1, you have the passcode tool and can view cutscenes, so we have the Cutscene page for those, but what about AV2? Should we just record all dialogue for a character? I'll gladly do that, but I just want to know what plans should be regarding it.
I missed some important dialog after a boss fight, and decided to see if I could extract the data and read it. Turns out ildasm can extract the file OuterBeyond.EmbeddedContent.Content.zip just like it did with the original Axiom Verge. I'm not going to do anything with it until I beat the game so I don't spoil it for myself, but I figured I oughta let you guys know that the data's not encrypted. I will probably be adding content to this wiki as I did before...
I'd checked out the story page for AV1, wanting to refresh my memory after playing through AV2. In my opinion the page could use a major overhaul. This is something I can get around to in the future, but I'm short on free time so I'll lay out what I think needs to happen here:
The story synopsis is copy-pasted from a 6 year old GameFAQs post. This whole section should be rewritten. The actual playable events of the game only take a single paragraph. In my opinion it should be written not chronologically, but in the order information is revealed to the player in the game. More specific chronological information can take up space in the timeline section. The tail end of this section, regarding the tail section, is also highly casual and delves into speculation
Regarding speculation: The "alternate story interpretations" section of this page takes up more space than the actual story synopsis. Alternate theories should be relegated to an entirely separate page, if not excised from the wiki altogether
Timeline: I don't see why the AV timeline should be on a completely separate page. This is where information hidden in notes, such as Sudra's history, can be detailed. The separate timeline page could combine the timelines of AV1 and AV2
As a separate suggestion for the timeline page, I think it would make it easier if the timelines for Earth, Sudra, and Kiengir were all kept separate.
Like I said, I plan to make all these changes at some point, but I don't have much free time on my hands for a couple weeks. I imagine the wiki will get a bump in activity from the new game, so if someone wants to implement a few of these changes or talk about them or has suggestions of their own it would be much appreciated!
when playing on hard mode (on the nintendo switch) i seem to only get the easy mode secret rooms. anyone know why i cant get hard mode secret rooms? is it a console thing or something? anything helps thanks
Hey Axiom Verge Wiki! I'm Emptylord, and I’m part of a new team over at Fandom who are tasked with supporting communities, such as yours. Lucky you, you’ve been designated me! If you have any questions relating to your wiki—whether it's code-related, policy related, or otherwise—I'm your first point of contact, and your own personal liaison to full-time Fandom Staff.
Hey I’m trying to 100% the game and realized I missed a power node fragment in mar uru after you glitch the t type sentry to get through the 4 pink laser door things. Every time I return to that room the t type sentry is not there so I have no way to re-open them. I’ve tried leaving the area and coming back. Closed the game software completely and reloaded. Is there a wait time for it to come back or am I screwed? I REALLY don’t want to start the game over completely but I will if that’s what it takes... any help here would be greatly appreciated.
Some ocean/water theme is conspicuously recurring.
1) The Kuliltu says "kuliltu battled in the sea above",
and "leaving them to spill upon the plains" could mean "fell" as well as "washed ashore".
2) The Breach speaks of "ocean" and "currents", yet one needs an "elevator" to get there.
(by the way the final boss battle is there)
3) Anonymous Quote says "the sky ocean was torn asunder" and "reparation of the sea and the stars".
So... is there really an ocean up there ?
Some upper levels do show things hanging from way above in the background.
Or is the apparent oxymoron just a name for upper atmosphere or outer space ?
Sentient aquatic people would do that, speaking of which...
4) There is a fair amount of shore. (mainly in Indi)
5) The background of pre-boss rooms looks like a humanoid starfish to me :
6) The Rusalki/Kuliltu seem to have aquatic bodies.
(Squid, lobster and serpent in the hangar background, fin-like motion for the few others)
And they could well have been made by way past Sudrans.
Were Sudran aquatic people ? (at least in a distant past)
But the bones and ghouls look rather human...
Am I missing something ?
Or was this just some artistic wandering stitched together at the expense of consistency ?
Big fan of the game - my brother downloaded it from steam about 2 months ago and he and I have been hooked since then. I was listening to the Retronauts Podcast wherein Jeremy Parish from that site interviewed Dan Adleman and Tom Happ about the game. He said something VERY interesting that I haven't seen anywhere online.
During the interview - specifically at 65:13, Tom Happ says:
The final boss you come to in the game was originally a different shape, but I realized in this end battle I wanted to be able to have Athetos and Elesonva both in the scene. So this boss I had designed, which was sort of like at the end of an underground corridor, wouldn't fit that at all, so I ended up just not using that design, period. But you can still see… there’s actually a way to glitch it so you can find that boss. And he… I think he’s somewhere near where the actual Athetos end boss is in the game.
Has anyone found this? Does he mean using the Address Disruptor or bombs? I think it seems more likely there’s a code to put into the tool that will open this up. I assume this would be somewhere in Mar Uru.